Text

JUSTIN TIME

About Me

I am a game developer and designer with over 10 years of experience in Unity and Unreal. Let's make great things together!

Games

Minnow Meadow (Playable) »Manage a growing village where your actions influence environment tiles. Hunt for food, chop down trees, and build new homes in your village each turn, but beware: the ecosystem is fragile, and exhaustion of resources could undermine your survival! Note -- please wait 30 seconds for "Play" to appear, as it's designed to be played inside of the Legends of Learning platform.

Contributions: Lead on system and game design, planned system architecture, developed player interactions, implemented Unity Tile system.

iTherapy Innervoice »InnerVoice Unreal is the only tool on the market that uses highly researched facial expression technology and cutting-edge speech animation to teach speech, language, literacy, and social communication skills -- and it can also be used as an augmentative and assistive communication (AAC) device!

Contributions: Integrated AWS Polly with Animation Blueprints in UE4, made UPL plugins to access native Android functionality.

VR Room Configurator »The Envision VR Room Configurator app is a powerful tool designed to help businesses optimize their interior design, equipment workflow layouts, laboratory installations, and other facilities through the planning processes.

Contributions: Architected the object placement system and converted concepts to flow charts to delegate tasks among the development team. Handled save system capable of networked sharing between users.

Fidelis VR »As part of the Alcon Experience Academy, the VR simulator offers a high-fidelity, virtual operating room environment with haptic feedback to simulate the look and feel of cataract surgery. The simulator can be used from any location around the world with the ability to invite others to join virtual instruction and training sessions.

Contributions: Developed the multiplayer features including VR avatars, instructional video syncing, screensharing, lobby behaviors, and scene management.

Jurassic World VR »Jurassic World VR expedition is an interactive cinematic VR game that transports players to the jungles of Isla Nublar, where they rescue dinosaurs that freely roamed the island at the end of the last chapter of Jurassic World.

Contributions: Oversaw development of interactive competitive Dinosaur Tagging mechanics, UMG widgets for leaderboard and controller HUD behaviors, and sequencing tools for environment and gameplay cues.

Follow Me Dragon »Follow Me Dragon is an AR dragon who breathes fire, does tricks, and follows you anywhere you go! He's an A.I.-driven friend, who uses ARKit to explore his surroundings and fly from place to place! I really hope you enjoy collecting treats and exploring your world with Drake.

Contributions: Architected and implemented progression system, mini-games, and costume management.

Stompster the Monster »Best described as a "Third-Person Upset Kaiju Simulator," Stompster tends to destroy his favorite city while trying to protect it. Save the city from alien invaders!

Animations

A Touch of Pink »Inspired by The Pink Panther cartoon series, this animation features Inspector ClouseauBot trying to find the pink culprit behind dastardly art vandalism.

Perfection »A lazy Perfection board game piece is pressured to act once an alarming timer starts ticking! Can he make it to his spot before time runs out?

Publications and Spots

Contact